For reference, its a 3 player game, each player controlling part of "Player Object." One of the players is suppose to shoot something like a harpoon as passing power ups (top down view). I was going to go with a ray cast to start, but it doesn't work well for various reasons.
So I figured I'd just shoot a projectile, but I'm not sure how to do the "rope" aspect of a harpoon. It would be nice if it followed the projectile, while being attached to the firing point, and behaved like a rope. I plan on making the whole thing disappear a few seconds after firing (or on successful hit) but I'm just not sure what to use to draw something like that rope. Maybe a rag doll? I haven't used one yet in my first 6 weeks of Unity.
Any suggestions would be most appreciated!
take a look at some of the "standard scripts" in the assets folder when you add all the packages. Especially those with camera/mouse movement, as they contain some very inspiring calculations on how to find stuff.
– BerggreenDKActually, no, hinge joints have been in Physx for longer than Unity 3.0 has been around. They are definitely available in 2.x. Maybe your thinking of cloth simulations?
– Peter_G