Is there any tech blog or Presentation (ppt) about Hybrid Renderer tech in deep?For example Why this is fast?What is the architectural of the Renderer? Anythings can share with us,thanks ~
Hey, the slides from this presentation are a pretty extensive overview (scroll down for PDF and PPTX downloads). It starts with a description with how rendering is done in the GameObject world (SRP and default RP), and eventually compares it to DOTS and Hybrid Renderer. I also just noticed that this talk is now available in video form on YouTube.
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Thanks ! This helps a lot