Any tips why do I have slowdowns of music in WebGL?

The same game in Windows plays back music just fine, but in WebGL when I walk (arrow keys) I get slowdowns.

Play Windows
Play WebGL
sources: GitHub - starry-abyss/yeti: My Ludum Dare #33 game "Cave Sweet Cave"

Tried different Audioclip import settings - didn’t help. Using Firefox.
Updated to Unity 5.1.3 - didn’t help either

The way that moving around changes the pitch of the sound indicates that there is some bug in WebGL doppler effect simulation. This is possible, as WebGL uses different code for audio then other platforms. I’m not aware of any current issues in WebGL doppler effect simulation (but there have been some in the past). If you file a bug report with a project folder (and quote the case number here), I’m sure we can find a fix quickly.

use .ogg format. Jonas was problem: not loading sounds from bundle… don’t know it fixed or no

I used it from the beginning…

Done. The case number is: 722766

Any news? How can I track this issue? I am having the same problem…

nvm I just found it: Unity Issue Tracker - [WebGL]Faulty audio pitching

Hi, i had the same issue on webGL builds when playing sounds and having the camera move at the same time.

I found a fix, put the “doppler level” of the audiosource linked to the sound, to the value of 0, i hope this helps :s

FYI, we found the source of this issue (Doppler effect simulation is not correctly disabled when setting “spatial blend” to 0 on WebGL). This will be fixed in 5.3, until then, the workaround described by @AnonDreamer is fine.