Any tools for correct terrain cliff texturing?

I am looking for something that will allow you to paint textures on Unity’s terrain cliffs that will allow them to be not be distorted. Due to the tiling/UV mapping of the terrain, certain painted cliffs look good: 30041-texturepaintgood.png
. . .while others, even after changing the size and tiling of the texture don’t get any better than this: https://imageshack.com/i/ewUaEyzUp

I have heard of vertex painting, but I couldn’t figure out if that’s what I need.
All of the answers I have found on this matter have not pointed to any specific tool that I feel would work for sure on this. If anyone knows any tool out there that would work for this, please let me know, thanks!

I’d guess the answer is No.

Terrain is efficient because the texture is just planar-mapped from the top, which means it stretches over steep terrain. To evenly climb up cliff walls, you need an unwrap, and Terrain doesn’t have one. Then, look at AAA games out there – I see stretched terrain on hills everywhere.

Of course, you can hide it by brushing in another texture, and adding “grass” (dead twigs or something.) Or you could make your own cliff model