Any trick to getting terrain trees to cast shadows on lightmap?

I brought over a project with a terrain, and the terrain has many trees that were part of Manufactura K4’s Nature Pack. These trees are made with the unity tree creator.
Under Unity 4 and Beast, the trees affect the light map.
Under Unity 5 and Enlighten, they do not.

The trees are configured to cast shadows (Cast Shadows is “On”). The trees do have realtime shadows.
Buildings and other objects are casting shadows in the light map.

Any thing I can try?

Hi,

Currently in Unity 5 we don’t have support for baking shadows from terrain trees yet.

Thank you, will this be coming?

Wow, no shadows from trees? Thats a big deal-breaker : /