Any tutorial resources about the low poly creation in unity?

Which lighting is the best?
Do you need lightmaps?
How to create the materials?
Which are the best paletes oof colors?
What works better?

I wold apreciate to see any tutorial that helps me getting something “Low Poly Art” in unity.


Ways to get results like these ones.
Thanks.

Sadly, there is no real “Unity” trick to this. This is just low poly modelling and either simple flat shading, or vertex colouring. You could unwrap the model for more control, like with the fox, but this may not be necessary. You may want to find a forum in the CG modelling Community to ask this question. Once you created your artwork, you can simply import them into Unity and use them like normal.

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I know how to model, but the hard work is to know how to import materials (vertex colouring) to unity using 3ds max.

By the way thanks a lot for the reply.

Well, just like the modelling projects that you are familiar with, Unity is has a model / material pipeline, where materials are made from a set of shaders referencing images and image maps.

Just like Max, Maya or Modo - the materials made in one package cannot be shared with another - materials created in your modelling package won’t import into Unity. The texture maps and UV mapping will import into Unity. I would not spend too much time preparing materials in my modelling application, but simply model and unwrap my mesh and import it into Unity. If I did spend any time in my modelling application with materials, it would be to make sure my UV maps were correct.

In Unity, you’ll then need to create your materials from you textures and image maps using either one of the built-in shaders, or one you have downloaded or written yourself.

When it comes to lighting - there are a lot of options depending upon your project. I would suggest starting off with the default setting for Global Illumination and see if this fits with your desired look.

If you are running into problems, I would break them down into specific subjects and post in those appropriate parts of the forum. You’ll be able to get more targeted help. eg: Once you get your model and textures into Unity and you are having trouble getting the look you want, post in Graphics and ask so specific help to get your lighting values working.

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