Hi!
Im looking for a unity based game like Luig’s Mansion (gamecube) style, specially that “2D-3D fusión” graphic style and the semi static camera.
Its possible to make a game like this on Unity?
Reference: http://youtu.be/732zIYY2-S4?t=44s
Thanks in advance!
Yes, you are only limited by your own abilities.
I haven’t seen any unity games with a camera like that but setting it up looks straightforward enough. The way I would do it would be to have the camera just follow the player’s position and ignore rotations. Then, in the camera’s script, have there be a default position for the camera. Add trigger zones all over your level with a script attached so that when the player enters a trigger zone, the camera gets rotated to a predefined position/orientation (this way you can have certain rooms or areas where the camera is at a different angle or farther away/closer or whatever you want). And when the player exits the trigger zone, the camera goes back to the default position.
Of course all this involves scripting so if you’re new to Unity, you’d want to learn scripting first.
Nice tips!
At this time i really dont know how to “get” the environment design, its like a confusing 2d/3d design.
Any suggestions?
Well the environment in Luigi’s mansion is straight up regular 3d like any other game, the main difference is just how the camera is handled and how the player moves. Meaning if you take a regular 3d environment and make the player and camera behave correctly, you’d get something very similar. If you wanted to do some fast prototyping you could probably use the 3rd person controller included with Unity and get what you want by changing the attached camera script. Is that what you were asking or was it something else?