Any Update on Addressable support?

Hey, wanted to check in on dedicated server optimization support for Addressables.

The last post I found that mentions this work is here:

From April 2023.

Has anything progressed since then? Any ETA?

Best to ask this in that thread. :wink:

Manual for this package is here, in case it contains any info, specifically check the changelog: About the Dedicated Server package | Dedicated Server | 1.0.0

Hey! Yes, so with the release of the Dedicated Server package you should be able now to build better optimized asset bundles.

So take a look at the package and documentation and let us know if we can help with some specifics about your case.

Thanks, I’ll check out the latest package. Seems strange though that this package would add Addressable optimization support

Hey! Quick update to let you know that asset bundles for dedicated server are supported but I’m currently investigating an issue that seems to indicate that Addressables might be building always the asset bundles using the standalone target instead of the server one. I’ll keep you posted.

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Hi @cristianm_unity , should I use addressable for my dedicated server or should I rebuild the server every time I update assets?

It depends. You could use addressables for your dedicated server if stripping textures from the generated asset bundles is not important. So I would recommend to get an estimation of the size (in MB) of all textures in your asset bundles and then try to decide how important it’s going to be for your server to save those MB in memory.

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