Guedez
September 15, 2019, 1:04am
1
I haven’t kept up to date with the ECS package updates.
Was any network specific feature added to ecs or it’s still “do whatever the fps example did”?
I am about to start an MMO project and would like to know the current state of the art on the whole ECS networking. I assume it’s using the https://unity.com/solutions/real-time-multiplayer/network-transport-layer , just asking to make sure nothing new came out or it’s in beta
I’m hoping we’ll find out some more info on the new networking from Unite at the end of September.
In the meantime you can go over the githup repo for it: https://github.com/Unity-Technologies/multiplayer/blob/master/com.unity.transport/Documentation~/TableOfContents.md
system
September 17, 2019, 12:21am
3
There is no plug and play solution for an MMO game. If I was you I would do a bit of research about what MMO consist of. ECS is not something that will solve all your problems throughout development time, which is either never or > 3 years.
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