i published my game via google drive.
now I want to store only the Highscore ever made. i feel inclusion of php/sql unnecessary additions for this. is there way, to accomplish what playerpref does for local ?
You know, you could use one of the new services like “Parse”
Exactly as it says - “store your app’s data in the cloud. no servers necessary”
In fact, that’s precisely what you want. They do have a Unity port.
There’s 2 components to achieving this:
- Communicating with the data source
- Storing the data
The first is an obvious choice, the WWW class. You can use this as a way of sending data of the net to talk with an outside source. Something to consider though, is that not all might be connected to the internet while playing your game.
The second is wide open. Sql is just one of the choices. I would say that a database is probably the easiest/best way, but really you could store it anywhere but because you mentioned google drive, you could make an excel file via their API.
All that said, and I know you don’t want to do it…but some server side scripting (php, node, rails…etc) + a database (mysql, mssql, postgres…etc) is definitely the way to go in my opinion. Good luck