So, I’ve been looking everywhere in search of some kind of information on how I can access tree information (info about branches, etc) at runtime. I’ve not really found anything substantial, except for TreeData. It appears that TreeData used to be accessible via TreeEditor.TreeData, but this doesn’t appear to be the case anymore.
I know that TreeData is still present in a usable form, as it appears in the prefab, and the information in it seems to be exactly what I want for my foraging system.
However, I cannot find any way to actually access it at runtime. So, does anybody know if this is possible, and, if not, why they removed access to it? I’m almost certain it used to be accessible.
Cheers