Hello, this is my first post here. I have a question regarding the usage of Physx in this engine. Is there a way to completely avoid using it with my project or to replace it with something similar? Thank you for your time.
You cannot replace it, I’m pretty sure about that. But you can avoid using rigidbodies, and only manipulate objects through their transforms. I think you can get in some trouble if you need to use collision detection, and some features of the physics engine like Raycasting etc.
dont use rigidbodies\collisions, and write yoir own stuff. You can probably import a dll or a library (or something similar) that handles physics, and use that in stead of the unity stuff. Just make sure the new lib you are using doesn’t use the same variable and function names as the unity physics stuff.
Thanks, I’ll try some of that!