Any way to build FPS Sample on Mac?

I’m trying to build FPS.Sample on Mac Sierra, and on running All[force] get lots of errors like:

Shader error in ‘Hidden/VFX/System 1/Quad Output’: undeclared identifier ‘SAMPLE_TEXTURE3D_LOD’ at Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VBuffer.hlsl(58) (on glcore)

I did see what Github says about current status:
Platforms : Windows (client and server) and Linux (server only)

Still maybe somebody knows a workaround to fix this Shader error problem? The preview mode did build and run like a snap.

Thanks in advance

I’ve been doing some work on it today. I have the build system working, I have things mostly working there are lots of issues with render but I go the Level_00 scene running. I haven’t tested it with a clean install but you can check it out over here https://github.com/bslayerw/FPSSample/tree/mac-support (Clone master first, make sure to git-lfs things and then checkout that branch). Let me know how it goes.

Disclaimer: I’m not responsible for hours of waiting, neither am I responsible if your laptop fries eggs.