Any way to do CanvasGroup.alpha but for color tint?

Is there any way to affect the colors of an object and all of its children similar to how canvas group affects the alpha?

A use case would be to darken a group of objects when they are disabled. Tinted darker instead of just fading the alpha.

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That would be very useful indeed. I’m surprised it’s not there actually. Is there any technical limitation that would prevent child canvas renderers color to be multiplied with color as well as alpha?

Is the source code for CanvasGroup available anywhere?

Last time I checked it was just calling the c++ side of unity