Any way to enable eye tracking/facial tracking on Meta Quest Pro without building to Android?

I have a project that has been built using Windows, but recently I needed to switch from using a Vive Focus 3 to a Meta Quest Pro. To enable the eye and facial tracking, I needed to download the Movement SDK package. This is when I realized that an Android build was required to use this package (I have used the Meta Quest Pro before in the Unity project, I used Action-based movement). My question is if there is a way to obtain the eye and facial tracking data without converting the project to an android build or if I was missing a way to keep my project as a Windows build.

Update: just needed to install the Android SDK in Build Settings and just continue with my Windows build.

I was wondering what that meant. How could this have solved the problem? I have a similar project where I need to extract the tracking data of eyes and face from the Quest Pro and save it to CSVs, but I was able to achieve this only within an Android build, not while in the Unity editor—Windows build.
Besides using the Movement SDK? What API calls do you use to call the data?