Any way to enable eye tracking/facial tracking on Meta Quest Pro without building to Android?

I have a project that has been built using Windows, but recently I needed to switch from using a Vive Focus 3 to a Meta Quest Pro. To enable the eye and facial tracking, I needed to download the Movement SDK package. This is when I realized that an Android build was required to use this package (I have used the Meta Quest Pro before in the Unity project, I used Action-based movement). My question is if there is a way to obtain the eye and facial tracking data without converting the project to an android build or if I was missing a way to keep my project as a Windows build.

Update: just needed to install the Android SDK in Build Settings and just continue with my Windows build.