Any way to get the Callback Context from an InputValue in the Unity Input System?

I am using Unity’s new input system to handle my inputs and just about everything has been going fine. I’m just running into one stumbling block - I have been using the “SendMessages” behaviour, which means that I get an InputValue instead of a CallbackContext. Supposedly, it’s just a wrapper for CallbackContext, but does it not offer less functionality? Specifically (and the issue of note), with CallbackContext, I can use the .interaction to tell what kind of interaction is happening (press, hold, tap, release), but I can’t find a way to get that information from InputValue.
Is there a way to extract a CallbackContext from InputValue? Or at least that information? Or am I doomed to switch everything to Invoke Unity Events just to be able to figure it out?

Exactly! I’m facing this exact problem too… does this all mean that I can either manually assign unity events in the inspector or I will have no information about the button press? That’s a shame, I wish someone would answer this