Any way to get to attributes in Unity?

Since you can export models (in this case from Maya) with attributes, does anyone know if there is a way to access them from Unity?

Thanks!
Jeff.

Just as an extra bit of info, the fbx format supports attributes and the data is getting carried through in the fbx file, but there doesn’t appear to be a way to access it in Unity.

Not yet… but will be, quite soon, hint hint.

Hehe thanks, Aras :slight_smile:

Did this ever come to pass?

Maybe AssetPostprocessor.OnPostprocessGameObjectWithUserProperties will do what you want? I haven’t tried this myself yet though.

This looks like exactly what I was looking for. Cheers!