Hi, I’m having an issue where I have a Rigidbody attached to a parent, and then I want to unparent it and add force.
First I tried having a kinematic rigidbody when it’s being held that is turned into a kinematic rigidbody when it is thrown. But when it is marked as kinematic the physics go WILD, even if I ignore collisions between the player and the projectile and set the velocity manually to 0 and even without adding any force.
The same thing happens if I use constraints instead of kinematic. When I remove the constraints (when it’s time to throw the object), the projectile goes crazy and launches all over the map, even if I don’t add any force to it.
Does anyone have any idea why this would be the case and what is the best way to “throw” a Rigidbody that was formerly attached to another one?