Any way to have 100% opaque detail texture maps unaffected by albedo?

Title says it all and i have a model that needs to have a 100% opaque recycling sign on the model without using albedo maps (so the overall recycling bin color can be selected manually). I tried emission maps but that doesn’t work in dark scenes, and i tried to use a detail map but that does not work and only leaves a light silhouette on the model. an example can be found in the attachments bellow (on the blue bin).

*I would love to only have to change a minimal amount of lines of code on the standard shader if possible :slight_smile: i’m not the savviest scripter.

EDIT: i realize that i should have put this in the general support forum but i don’t know how to delete threads :frowning:

It isn’t the best solution, but you could actually have two separate materials. It would make force you to create geometry in the shape of whatever part is changing, but it would let you change that material’s color separately.

If you take the time and invest the money, you could buy and use ShaderForge. I have it understood that it works fine with the new standard shader. You would create a texture that has all of the sign, and zero alpha on the parts that would change color. Then, with a bit of fancy blending you would combine whatever color you wanted into that zero alpha spot(said color having alpha of 1), then you would leave the roughness, etc… whatever it is on your material. That is the beauty of working in Shaderforge, it lets you combine images, image channels, etc… in different ways quite easily.

you can just use an albedo map, that’s usually what works simply

or code your own shader with 2 maps blending plus a base color…

Just make the albedo map and provide the texture to your users in a form they can easily change the colour on.

ya i think the easiest solution is to just provide multiple textures with different colors i guess, and @kburkhart84 thank you for showing me shaderforge (shaders have always been abit of a mystery to me, however id like to see if there is a free alternative to start from).

Make the recycling texture white, and instead of making it a part of the bin make it a separate piece of geometry of its own. Use a cutout shader, and change the colour tint in the material.