Does anyone know if there is a way to get glowing materials on oculus quest 2?
I tried with URP and a post process volume, but that seems to not be supported on the native hardware.
I don’t HAVE to use URP and some people told me better not to (don’t know why exactly since URP should be lighter), but I would very much like to be able to have glowing objects in my scene.
There are demo’s of gales I saw which show the ‘created with unity’ logo while starting and they do have glowing objects.
I was reading this interesting post detailing things to avoid in VR, namely: HDR and bloom. But many games use bloom regularly to have things glow.
I too was wondering how is that achieved in general and under URP? (With URP I have made a simple shader to create a glow effect but apparently I can only make it work in edit mode and not on the Oculus).
I hope someone with experience can point us in the right direction.
@educa I was a bit on a rush earlier, but the Quest 2 supports glowing objects, just open your pipeline settings (I use the HighQuality as a reference but you can use whatever you need after adjusting the various settings):