Any way to ignore the camera's far clip plane?

Hello,i need your help.

I want to make some object ignore the camera’s far clip plane.

Anyone knows how to do this?

Thanks a lot~

Are you asking to have an object drawn which is beyond the camera’s normal far clip? You could do render it with another camera which only renders a particular layer in which this object belongs.

The point of a far clip plane is that objects beyond it are not drawn, so no, you can’t ignore it. You can make it larger if you need to see farther. You can use Camera.layerCullDistances so that some objects are culled earlier.

–Eric

thank you so much!
i get it~
:slight_smile: