I’m making a game involving the use of signs which will alter what they say based on what the player is doing at the time. Here’s an example of what the signs look like.

Unfortunately, I’m not sure how to indent the text for the Text Mesh. Anything I write down for it comes out as one large line. I’m new to using TextMeshes in any form or fashion, so I’m wondering if there’s anything I’m missing when using them properly. I’ve thought of using multiple textures to display the text, but then I run into the issue of creating textures with the proper resolution for the signs.
If there’s any way to display text in-game with TextMesh or some other game object, I’d like to know.