I’ve seen some other threads that seem to indicate its not possible, but I’m trying to keep my networked spawn player object/camera aorund (as the host) when a disconnect occurs e.g. connection to relay ends. Right now it automatically destroys the player object as its not a “scene object” but I’d like the player to keep going in that case. Is there any way to override that forced destroy behavior?
I’m using this to spawn the player:
this.GetComponent().SpawnAsPlayerObject
Thanks!