I’ve been using unity for quite a while, and recently I had to restore the factory default settings, though now I notice that the cameras will display a lower quality texture after a certain range.
Just because I can imagine that is rather complicated to understand, I uploaded a picture of what I mean.
Is there any way to fix this?
Thanks in advance ^^
Use trilinear filtering, and anisotropic filtering would probably help. You can’t remove it entirely except by removing mipmaps, which is usually a bad idea for 3D.
Select the texture in Project View. Set the ‘Aniso’ level on the texture to the maximum of 9 then click Apply. This controls the anisotropic filtering level of the texture.