Just managed to recreate Ness’ room from Earthbound, but there are several problems.
Just so we’re clear, all objects currently share a single layer, apart from Ness himself.
I am also aware that Ness’ collider will need some adjusting that I hav eyet to get around to.
First, there’s the issue of where the boundaries actually appear. Look closely around each object to see them within the grid:
Is there any way to adjust them manually, or to create another boundary to prevent walking into the empty space to the south?
Next, here’s what it looks like when I walk him behind the desk in the original game.
But when I do the same in Unity, he ends up standing on top of it, although the boundary is still there preventing him from “crossing” it.
Compare also, between the above two screenshots, the left end of the shadow underneath that wooden desk. I had sliced all objects into units of 8x8, but the shadow should not be overriding the corner of that bookcase. But, here’s what it looks like vice versa:
Anyone have tips on troubleshooting any of these issues?



