Any way to sync transform

Hey guys How’s it goin !
I’m Making a 2d multiplayer platformer where there’s the movement with rigidbody2d.velocity and rotation on the y axis with transform.rotate. But Can’t sync both the rotation and movement because of the syncing in NetworkTransform.

Is There ANY way to fix this ?
Thanks in advance and have a good day !

@JPTheKnight
Could you elaborate on “because of the syncing in NetworkTransform”?
If it is the player object you are trying to move it must have a network identity, also in the Network manager add the player in the “Player prefab” slot. Let me know if this helped.
(I`m using 3d so things might be different.)