Any way to temporarily hide Baked Lighting in the editor?

I’m using the Progressive GPU lightmapper to build my lightmaps. There are times where I want to see what things look like without the light maps applied. Currently, the only way to can do that is to actually delete the lightmap files from the project. Even toggling the “Scene Lighting” button doesn’t affect baked lighting.

Is there any quick way to toggle baked lighting off when I want to stop seeing it for a moment? Deleting the lightmaps is pretty cumbersome.

I have the same problem, i need to hide lightmap for development reasons is there only way to delete it and bake it back again?

Same problem here, I was looking everywhere to try figure out how to do this

Same question here. I want to compare baked lighting with realtime lighting by toggling them back and forth without needing to bake the lightmap each time.