Use case: Manifold garden spits out a color and depth-normals buffer (used for edge detection) in one MRT pass. MSAA helps a ton for color, but for the depth normals the box blur MSAA messes it up. The box blur MSAA resolve doesn’t work out well for depth/normals.
Is there anyway to disable this resolve, or apply a custom MSAA resolve shader in unity? Maybe potentially with a native plugin?
Thanks for any help ![]()