I skipped a couple. But here’s the next one, looks related to getting the current data/time.
KernelBase.dll!_RaiseException@16() Unknown
> vcruntime140d_app.dll!_CxxThrowException(void * pExceptionObject, const _s__ThrowInfo * pThrowInfo) Line 133 C++
GameAssembly.dll!il2cpp::vm::Exception::Raise(Il2CppException * ex, Il2CppSequencePoint * seqPoint, MethodInfo * lastManagedFrame) Line 62 C++
GameAssembly.dll!il2cpp::vm::PlatformInvoke::Resolve(const PInvokeArguments & pinvokeArgs) Line 57 C++
GameAssembly.dll!il2cpp_codegen_resolve_pinvoke<int (__stdcall*)(int,wchar_t *,int,int,int *),13,13>(const wchar_t[13] & nativeDynamicLibrary, const char[13] & entryPoint, Il2CppCallConvention callingConvention, Il2CppCharSet charSet, int parameterSize, bool isNoMangle) Line 514 C++
GameAssembly.dll!Win32RegistryApi_RegOpenKeyEx_m3279997235(Il2CppObject * __this, int ___keyBase0, String_t * ___keyName1, int ___reserved2, int ___access3, int * ___keyHandle4, const MethodInfo * method) Line 24996 C++
GameAssembly.dll!Win32RegistryApi_OpenSubKey_m705243201(Win32RegistryApi_t3010839375 * __this, RegistryKey_t4211574351 * ___rkey0, String_t * ___keyName1, bool ___writable2, const MethodInfo * method) Line 26323 C++
GameAssembly.dll!InterfaceFuncInvoker3<RegistryKey_t4211574351 *,RegistryKey_t4211574351 *,String_t *,bool>::Invoke(unsigned int slot, Il2CppClass * declaringInterface, Il2CppObject * obj, RegistryKey_t4211574351 * p1, String_t * p2, bool p3) Line 206 C++
GameAssembly.dll!RegistryKey_OpenSubKey_m1748826992(RegistryKey_t4211574351 * __this, String_t * ___name0, bool ___writable1, const MethodInfo * method) Line 23670 C++
GameAssembly.dll!TimeZoneInfo_get_LocalZoneKey_m820481003(Il2CppObject * __this, const MethodInfo * method) Line 19613 C++
GameAssembly.dll!TimeZoneInfo_CreateLocal_m701291163(Il2CppObject * __this, const MethodInfo * method) Line 18630 C++
GameAssembly.dll!TimeZoneInfo_get_Local_m2495540097(Il2CppObject * __this, const MethodInfo * method) Line 18270 C++
GameAssembly.dll!TimeZoneInfo_GetDateTimeNowUtcOffsetFromUtc_m3893949862(Il2CppObject * __this, DateTime_t3738529785 ___time0, bool * ___isAmbiguousLocalDst1, const MethodInfo * method) Line 20144 C++
GameAssembly.dll!DateTime_get_Now_m1277138875(Il2CppObject * __this, const MethodInfo * method) Line 44761 C++
GameAssembly.dll!U3CSendMultipartRequestTaskU3Ed__8_MoveNext_m3862287732(U3CSendMultipartRequestTaskU3Ed__8_t635343456 * __this, const MethodInfo * method) Line 39796 C++
GameAssembly.dll!AsyncTaskMethodBuilder_Start_TisU3CSendMultipartRequestTaskU3Ed__8_t635343456_m3703065411_gshared(AsyncTaskMethodBuilder_t3536885450 * __this, U3CSendMultipartRequestTaskU3Ed__8_t635343456 * ___stateMachine0, const MethodInfo * method) Line 42483 C++
GameAssembly.dll!AsyncTaskMethodBuilder_Start_TisU3CSendMultipartRequestTaskU3Ed__8_t635343456_m3703065411(AsyncTaskMethodBuilder_t3536885450 * __this, U3CSendMultipartRequestTaskU3Ed__8_t635343456 * p0, const MethodInfo * method) Line 30059 C++
GameAssembly.dll!WebUtilities_SendMultipartRequestTask_m3953586595(Il2CppObject * __this, String_t * ___uri0, Il2CppObject * ___dataParams1, StringU5BU5D_t1281789340 * ___files2, const MethodInfo * method) Line 39684 C++
GameAssembly.dll!WebUtilities_SendMultipartRequest_m417018962(Il2CppObject * __this, String_t * ___uri0, Il2CppObject * ___dataParams1, StringU5BU5D_t1281789340 * ___files2, const MethodInfo * method) Line 39652 C++
GameAssembly.dll!LogUtilities_SendToIceJam_m1933074699(Il2CppObject * __this, String_t * ___version0, String_t * ___logType1, String_t * ___title2, String_t * ___body3, bool ___requiresSupport4, StringU5BU5D_t1281789340 * ___files5, const MethodInfo * method) Line 39469 C++
GameAssembly.dll!LogUtilities_SendCrashToIceJam_m1309500310(Il2CppObject * __this, String_t * ___version0, String_t * ___stackTrace1, bool ___requiresSupport2, StringU5BU5D_t1281789340 * ___files3, const MethodInfo * method) Line 39314 C++
GameAssembly.dll!ApplicationStateManager_Awake_m1497525381(ApplicationStateManager_t7004806 * __this, const MethodInfo * method) Line 41476 C++
GameAssembly.dll!RuntimeInvoker_Void_t1185182177(void(*)() methodPointer, const MethodInfo * methodMetadata, void * obj, void * * args) Line 131654 C++
GameAssembly.dll!il2cpp::vm::Runtime::Invoke(const MethodInfo * method, void * obj, void * * params, Il2CppException * * exc) Line 513 C++
GameAssembly.dll!il2cpp_runtime_invoke(const MethodInfo * method, void * obj, void * * params, Il2CppException * * exc) Line 957 C++
UnityPlayer.dll!scripting_method_invoke(class ScriptingMethodPtr,class ScriptingObjectPtr,struct ScriptingArguments &,class ScriptingExceptionPtr *,bool) Unknown
UnityPlayer.dll!ScriptingInvocation::Invoke(class ScriptingExceptionPtr *,bool) Unknown
UnityPlayer.dll!ScriptingInvocation::InvokeChecked(class ScriptingExceptionPtr *) Unknown
UnityPlayer.dll!MonoBehaviour::CallMethodInactive(class ScriptingMethodPtr) Unknown
UnityPlayer.dll!MonoBehaviour::CallAwake(void) Unknown
UnityPlayer.dll!MonoBehaviour::AddToManager(void) Unknown
UnityPlayer.dll!Behaviour::UpdateEnabledState(bool) Unknown
UnityPlayer.dll!Behaviour::AwakeFromLoad(enum AwakeFromLoadMode) Unknown
UnityPlayer.dll!MonoBehaviour::AwakeFromLoad(enum AwakeFromLoadMode) Unknown
UnityPlayer.dll!AwakeFromLoadQueue::InvokePersistentManagerAwake(struct AwakeFromLoadQueue::Item *,unsigned int,enum AwakeFromLoadMode) Unknown
UnityPlayer.dll!AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(int,enum AwakeFromLoadMode) Unknown
UnityPlayer.dll!AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(void) Unknown
UnityPlayer.dll!LoadSceneOperation::CompleteAwakeSequence(void) Unknown
UnityPlayer.dll!LoadSceneOperation::CompletePreloadManagerLoadScene(void) Unknown
UnityPlayer.dll!LoadSceneOperation::PlayerLoadSceneFromThread(void) Unknown
UnityPlayer.dll!LoadSceneOperation::CompleteLoadFirstScene(void) Unknown
UnityPlayer.dll!LoadSceneOperation::IntegrateMainThread(void) Unknown
UnityPlayer.dll!PreloadManager::UpdatePreloadingSingleStep(enum PreloadManager::UpdatePreloadingFlags,int) Unknown
UnityPlayer.dll!PreloadManager::WaitForAllAsyncOperationsToComplete(void) Unknown
UnityPlayer.dll!RuntimeSceneManager::LoadScene(class core::basic_string<char,class core::StringStorageDefault<char> > const &,class core::basic_string<char,class core::StringStorageDefault<char> > const &,class core::basic_string<char,class core::StringStorageDefault<char> > const &,struct UnityGUID const &,int,enum SceneLoadingMode) Unknown
UnityPlayer.dll!PlayerStartFirstScene(bool) Unknown
UnityPlayer.dll!PlayerLoadFirstScene(bool) Unknown
UnityPlayer.dll!metro::LoadFirstScene(void) Unknown
UnityPlayer.dll!UnityPlayer::AppCallbacks::UnitySplashScreenLoop(void) Unknown
UnityPlayer.dll!UnityPlayer::AppCallbacks::_AppThreadImplementation(void *) Unknown
UnityPlayer.dll!UnityPlayer::AppCallbacks::_AppThread(void *) Unknown
kernel32.dll!@BaseThreadInitThunk@12() Unknown
ntdll.dll!__RtlUserThreadStart() Unknown
ntdll.dll!__RtlUserThreadStart@8() Unknown