I use HDRP for offline rendered cinematics where run time performance isn’t as much as a factor because Unity Recorder is rendering out each frame from Timeline.
Is anyone else doing this? If so could you share some of your settings for outdoor scenes?
Not offline in large scale projects here but since path/raytracing isn’t currently supported for many outside elements fully you may have to jump a few more hoops than with a dedicated renderer.
alternatively, Deckard is a great asset by @olix4242 . It has a lot of physically-based modelled custom passes targeted specifically at offline rendering.
The asset is still experimental and HDRP more so, but the publisher is fairly responsive if you need to find out more I’m sure they’ll be happy to pitch it.