Anyone actually using UIBuilder in production?

Just wondering if anyone is actually using UIBuilder for a game?

I’ve had a little play around with it and I like it so far, although I don’t want to invest time in learning it if it’s not up to the job is if it’ll be discontinued.

I don’t see much in the way of info or assets supporting it which is surprising since it’s been around a few years.

1 Like

Read the recent progress report: UI Toolkit Update - Q3 2022

It seems it’s very much a work in progress and will significantly change/improve in the next two to three years.

My understanding is that to begin with it was Editor-only for quite some time?

My current work is too invested in UGUI so it won’t be changing, but I can tell you I’m pumped to try UI Toolkit in my next Unity project. The fact that it’s a more-or-less standard approach gives me some faith that they’ll actually follow through with it, too. For once they’ll be working in a relatively established solution space, rather than going off and doing their own thing as they did with UGUI.

I think @zombiegorilla has messed around with the new system a bit? Any thoughts worth sharing?

This is a hobbyist perspective, but I decided for my latest project I would try to do as much as I could with UI Toolkit (hopefully everything) instead of uGUI.

If you don’t have any web design experience I think it has a pretty steep learning curve. And for a while it felt really awkward and hard to use - particularly from a code perspective - but I had the nagging feeling I wasn’t doing things correctly. But once I came across this page in the docs, everything felt a lot smoother.

So now I’m a big fan. Being able to have all the behaviour coded right into my UI elements is a workflow I like. I’ve still got some learning to do with styles, but overall I don’t think I would be going back to uGUI unless I HAD to.

2 Likes

Thanks guys, I’ll do a bit more testing before committing to a big project.