Anyone doing the One Hour Game Jam today... 1 hour from now?

Awesome. It’s interesting how much just adding a stats bar can do. Takes “a scene” and immediately paints it as “a game”.

You’re making great progress considering basically you’ve put in about 1 full-time workday! Multiple enemies and bosses sounds very interesting. Didn’t even think it would have bosses at all.

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@neginfinity

This is probably the biggest issue game devs have. If you can try to ignore ‘the more interesting problem’ you got more chance of finishing.

Either way I think a one hour /4 hour show is a great way to flex you creative muscles and get stuff done. Perhaps maybe not 1 hour as I think it’s too little time.

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I won’t believe it till I see video at least. The idea of @ working on actual gamestuff and not just screenshots is almost impossible to believe :wink:

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A gauntlet thrown down so hard I could feel the shake on the other side of the globe.

On an unrelated note, I think there would be merit to a fake-screenshot contest. “Pretend you’ve made a great game in one screenshot”.

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This is hysterical – and honestly a really useful skill if anyone wants to work on early marketing.

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If I can think of something that doesn’t take long to make I might try it, but it’s questionable if I can think of something simple enough. If it isn’t real, at the very least it should look like it could be. Maybe I’ll finally give untextured lowpoly a shot. That might be the quickest style I could make.

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LOL! Well don’t hold back let us know what you really think. ha ha

Surely you don’t believe the man just took a screenshot of a scene and drew the stat bar on top of it? lol I think we’ll see a playable demo coming by the end of this weekend! Hopefully… because that is 4th of July weekend and I’ll have more free time to mess around checking out games.

I’m sure he really did it, I’m just poking fun. @ and I are buds. At least… I think we are :wink:

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I figured you were just giving him a hard time. It was quite funny though.

Exactly 1 hour. Just a screenshot, it’s not playable.

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Looks cool BUT you forgot the most important thing… without the hud it is just a screenshot of a scene or some random art. Add the HUD to complete your game.

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@frosted :stuck_out_tongue:

Yeah, I’m getting a bit ahead of myself now I need to wrap this up… Decided I’m going to sharply cut it off at 16 hours (full game jam weekend)… I wanted an R-type indoor sorta thing, so started doing enviro’s etc.

I’m 11 hours in, I just want to get this done now so I’ll finish it in the next 5 hours… None stop.!

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Only if a form of gamestate is requiring a HUD. I’m not the biggest HUD fan in general. The original gameconcept idea that I had before making this, is a horror survival game set in hell, where you need to avoid death from demons and falling into deep chasms, with the twist that you have to hold a button to see anything, but at the same time the overwhelming swarm of demons will also move towards you. You need to balance taking a peek (which temporarily activates all the enemies) and moving semi blindly through a maze of death. Now aside the problem this might just not be fun, there is a huge problem that it’s impossible to communicate that concept in 1 unaltered screenshot. And finding something that cann be communicated in 1 image would be the whole point. For now I just wanted to see what I could do in the hell theme in exactly 1 hour.

Well then just make a 3 frame gif. First frame shows Title screen… 2nd frame shows the Start / Play button highlighted and 3rd frame shows the game scene. Then you have a game.

Damn! Man this looks sharp. I am thinking if you can knock out games at this quality level (assuming it plays as good as it looks!) this quickly why mess around with Witcher 3 targets?

You could be “the man” for shmups on Steam and GOG. Even if you only made like $15k to $20k per game you’d be knocking them out once per month and every new game would be easier building on the last.

ShadowViper 1: A Hero Rises
ShadowViper 2: The Clone Wars
ShadowViper 3: Wrath of Gar

umm sorry that last one slipped in there but you see what I mean.

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Well… I really wanted to do some work on one of my projects… I thought… but when I sat down to do that I discovered I had no desire.

So I thought I’d drop back in here and see if @Arowx had any update ready.

Guess I need a break for a day or two.

Am I the only one who gets this burn-out or do the rest of you just feel like doing nothing every few days… particularly after work if you are in software dev for a career?

I think it came from spending about 3 and 1/2 hours on game dev this past weekend and then another 4 hours or so making the videos. Kind of burned me out. Of course, I am sure that once I win the lottery and am not doing software dev all day I won’t feel like “ah… I’ve had enough of that for a while”.

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I think I can say I share such sentiments with you to some degree.

I literally spend most of my waking hours in front of my computer, doing my work as a software developer during weekdays. As I can’t normally work on my game project until weekends, I’m always eagerly waiting for the Friday night to come, while I’m lurking on the forum or imagining all the interesting things I can try with my project until then.

But when I actually finish all my works on a Friday night, I tend to be too exhausted to do anything related to programming at all. So it normally takes at least half a day to convince myself to open up my IDE to see where I left last week.

Ever since I started this game project of mine, I had hardly any leisure on weekends with little time left to actually play video games, watching movies, and etc.

I’m not complaining though, because I actually enjoy working on my hobby project very much. But I can’t help but thinking that I might be a bit too old to sustain that kind of a lifestyle for long, and even though I’m making a good progress I don’t think I’ll be able to finish it anytime soon.

So, I kind of envy those of you who are already working as a full time game developer, or have sufficient time (and skills - I don’t think I can make anything worth playing in an hour) to participate in such kind of a fun project from time to time.

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I’m not concerned whether or not it looks like a game. I’m doing this as sort of a learning exercise. If you see a screenshot on steam, it is implied that it is a game. Having it look like a game is a non-issue in my opinion. Having a concept that is visible in 1 static screenshot is an issue. This seems to be a make-or-break factor for many indie releases. I need something that can be looked at for 2 seconds and be understood well enough to generate interest. So far I clearly haven’t achieved this.

http://www.gamasutra.com/blogs/JonSanchez/20170623/300333/Another_One_Bites_the_Dust_Dynasty_Feud_Postmortem.php

I’m looking for the 1 screenshot version of “you have to be able to sell your game on a single tweet.”

I’m absolutely sure that’s normal. Most of us aren’t machines that crank out dev progress non-stop. I’m certainly not.

@frosted

Vector 3 frosted = new Vector3.Kissmybum (none.x, middlefinger.y, none.z) :stuck_out_tongue:

Cough I don’t think us two should joke in public…! :wink:

@GarBenjamin

I finished it last night then got sidetracked again of something else, I’ll chuck it up on dropbox for ya… If anyone else wants a go let me know. The only thing I wasn’t able to get done was the boss, but the rest is complete… 17 hours all in and an hour of that was spent sorting out one of Unity’s “quirks”, for some reason with a capsule collider it wasn’t triggering particle collisions.? Worked fine with a convex collider, so I just strapped a convex cube to the ship… Problem solved :smile:

Again Warning: The game contains flashing images, anyone with Epilepsy SHOULD NOT PLAY IT!..! This herein is an acknowledgment that I have a disclaimer for everything (ever), that could ever be or not be in regards to this game… By playing you accept said disclaimer / waiver.

Ok, one other thing to note is there’s no loading screen… So when you press the “any key” it might just sit there for a bit, don’t worry it ain’t crashed it’s just getting warmed up… (used car sales man or what :smile:)…

Yup forgot about controls

W,A,S,D for movement, hold the left mouse down for the boring old “standard” laser and the right mouse button down for the “MEGA BLASTER”.!! Huwaaa!!

If you crash or want to replay press space (it does tell you but meh).! Escape to quit of course.

Rest is up to ye.!

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letsyouknow

Afaik particle collisions work by using a voxel data structure to store collision results and re-use them. Doesn’t really make sense for a capsule collider to not work with that. Maybe it’s a bug that should be reported?

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