Anyone else experienced sprites seeming 'blurry'?

I’m finishing up on my 2D shooter and decided to switch to a top down, side scrolling view instead and also decided to put in controller support. After doing this, I noticed my sprite seems blurry when it moves, anyone know what could be causing this? I don’t really have more to go on, sorry.

I’m moving the player with this joystick code

    if (Input.GetAxisRaw("LeftStickVertical") < 0) 
        {
            app.view.playerView.changePosition (Vector3.up * app.model.playerModel.Speed * Time.deltaTime);
        }
        if (Input.GetAxisRaw("LeftStickVertical") > 0) 
        {
            app.view.playerView.changePosition (Vector3.down * app.model.playerModel.Speed * Time.deltaTime);
        }
        if (Input.GetAxisRaw("LeftStickHorizontal") < 0) 
        {
            app.view.playerView.changePosition (Vector3.left * app.model.playerModel.Speed * Time.deltaTime);
        }
        if (Input.GetAxisRaw("LeftStickHorizontal") > 0) 
        {
            app.view.playerView.changePosition (Vector3.right * app.model.playerModel.Speed * Time.deltaTime);
        }

This is my first time using controller inputs, so right now I’m trying to get it working smoothly. I think this might be connected to the controller input, I’m not sure. The sprite is fine, except when moving. Also, it’s probably important to note that the enemy sprites are fine even when moving

Have a look in the sprite import settings, and compare the settings of the enemy sprite to the player sprite

If your sprites are on a canvas, check the “Pixel Perfect” option on that canvas.

Another thing to add to what the others have said there’s two things you need to be very aware of, there’s filter mode, which if you change the drop down menu from Bilinear to point usually fixes these issues. You also need to be aware of the actual resolution you’ve decided to draw in with photoshop or whatever 2D software you’re using, the higher the resolution the more you can change it’s scale and so on.

If the resolution is too low, you’ll bugger up the graphics and have sprites that look off, having resolution will also of course affect how hard your computers have to work so you have to find a balance depending on what sort of game you’re making, though if the game is small it shouldn’t be too much of a problem having only a few really high resolution images.

Pixels per unity also affects quality, image28 is right in that probably you just need to take a look at the import settings but I’d do some reading up on what all the settings actually do so you don’t make the same mistakes again.

Probably should be on Filter - Point and True color.