Well? Anyone find there is so much you can do in Unity that doing some tutorials is barely scratching the surface?
I’m just wondering of people’s plans… I guess the best goal is to stick with it over the years
Happy Unity’ing!
Well? Anyone find there is so much you can do in Unity that doing some tutorials is barely scratching the surface?
I’m just wondering of people’s plans… I guess the best goal is to stick with it over the years
Happy Unity’ing!
There is a tonne. I use to pride myself on knowing all the ins and outs back in the Unity 3.x days. Now though it’s so big and so flexible that you can’t really do everything to the max of Unity capability by yourself anymore. That’s not a bad thing though! I never feel limited by Unity anymore. I also never feel limited by hardware anymore either. So As long as you can keep the ideas flowing and priorities where you spend you valuable time and resource there’s a lot you can extract from Unity.
On a side note. If there were tutorials and example projects for everything you were thinking of building, would there be any point in building it? It would either mean that it has been done and is already a commercially available product and/or it would mean anything you produce would be easily copied instantly!
Don’t let it overwhelm you. Focus on your goals, focus on what you can do now, and focus on a few new things you want to learn in the near future. If you try to learn everything about everything the engine is capable of you will get a form of paralysis, unable to move forward with your project.