Well, as the title says i get my fps capped at 30FPS when i enable bloom with HDR on my mobile phone.
I tested many devices and some of them has smooth 60FPS, they dont even flicker below 59 but my device starts the game with 30FPS already.
At First i thought it was a pure performance issue and having bloom is too much for a mobile device.Then i started adding more post-process effects.After adding 4-5 more effects i finally managed to drop the fps.
So… i wonder if that 30FPS is a natural gpu bound bottleneck or its capped because it seems i have zero performance issue when its comes to other post processing effects(lens,vignette,color grading)
Also i noticed that if disable the hdr and having opaque texture or depth texture enabled on URP settings i instantly get my fps capped at 30.The problem is that i dont use opaque textures nor a depth texture in my shaders soooo i dont know
Any Help ?