Anyone else having lock up issues with Unity 3.5?

A number of times I’ve had Unity 3.5 (Mac version) lock up on me, forcing me to ‘Force Quit’ the application and restart. On two occasions, I’ve actually had it lock up (freeze) my entire machine, forcing me to hard reset and reboot.

I can’t pinpoint what’s causing it, as it appears to be random.

However, the two times it’s completely frozen my machine I’ve been running the game scene in the ‘Game’ window, and at the same time I’ve been editing values or dragging objects or particles around the scene.

Never had an issue with 3.4.2.

FYI, this is running on a 2010 2.66Ghz i7 Macbook Pro. OSX Lion 10.7.3.

No issues here, though I’m on 10.6.8.

–Eric

BANG! Just went again… This time all I did was hit the play button to start the scene playing.

I’m now going to have to take things out one by one to see if I can pinpoint the issue…

First stop, uninstall ‘Enhanced Editor++’ extension (as I’ve heard it’s somewhat incompatible with 3.5). Also, (and it’s just a hunch and probably a very long shot!) is that it has a ‘Rememberer’ function, which could cause issues during scene play. Will see…

I saw your reply in my thread, but my problem is when Unity tries to import, overwrite or create new prefabs.

I’m planning to revert to Unity 3.4 to see if I still have problems…

We have been seeing lockups as well, it seems after a few hours of working in Unity it will freeze up. Its a big issue for us when we build our asset bundles (over 1200 of them) it will build about 400 then freeze up. We are currently rolling back to 3.4

Yes. I’ve had some random crashes; though, no freezes of the machine entirely. I’ve also had 3.5.b6 delete my scene when it borked :frowning:

Is there a way to get a crash log of why the computer froze?

On my Mac Book Pro it is freezing so often that it is barely useable anymore. It always locks the entire OS, unless I limit the CPU usage of it’s process so I can kill it instead of hard restart the entire laptop. Good thing is that it haven’t caused any losses so far, unlike 3.4 - once it crashed in a way that erased my entire scene. I wish I never upgraded to 3.5, now I work 5 times slower because of the frequent restarts.

How do you limit the CPU usage?

I am getting a lock up with unity, when I try to load a new scene… it takes a long while to load…

With this little open-source tool:

http://cpulimit.svn.sourceforge.net/viewvc/cpulimit/trunk/

yeah I have exactly the same issues on Windows 7. Lock, freeze, use task manager to force to shut unity down.

Hi guys I think is a good idea that evryone has unity3d 3.5 problem fill a bug report (using the editor bug report tool).

In this way we will have soon a fixed version of unity3d 3.5! :slight_smile:

Bump! Any news on this? Bug reporting won’t be possible with an unresponsive OS, so we can only hope for somebody in UT to pay attention to the troubles their customers have while using what they paid for.

What OS are you on? I reverted back to snow leopard and everything ran fine for me…

All my problems started when I upgraded to lion os…

I’m on Mac OS 10.6.8. I found that if I don’t have a Scene tab open the lock up goes away.

Tried testing in a new project yet?

No, because it won’t mean anything to me if Unity doesn’t lock the OS only with empty projects. It seems a dead end to me - no reverting back to 3.4 is possible, no indication of activity on this issue, no way to work on my project at all.

Why don’t you just export your project as an asset, start a new project and reimport the saved asset files?