Anyone else noticed that saving doesn't work?

I used to not care about this too much since my system was rather stable. As it is, I never turn my Mac off except for power outages, moving house and a few other rare occasions. So in the last 6 years I have probably rebooted my system about 10, maybe 15 times…

Now with Unity 3.4 and Lion my system hangs frequently. I mean, I have had to hard reboot my system 4 times since yesterday and Unity hanged on me an additional 5 times. Hell once it even hanged, I forced shutdown, restarted and upon hitting play it hanged again… I forced shutdown and hit play and it worked perfectly again… Argh!!!

So now with 5 to 10 forcible shut downs of either Unity or my Mac, now this “save” this is becoming a real pain…

So has anyone else experienced that any changes you make to the scene are NOT saved if you have to force shutdown Unity after you saved? Rather annoying, really. Scripts are no longer added to objects, values in scripts are changed back, tick boxes are no longer ticked… I did save it, but it just rolled back when I restarted Unity…

I have gotten into the habit of changing my scripts, modifying my objects, hitting save, closing Unity, restarting Unity, hitting play… What a pain this process is, though…

/me is on his knees praying for 3.4.1

Yupp seen that a few times, it seems that under given circumstances it just “reapplies the undo chain” if it died out like this upon the next load (or never applied the changes really) although scenes were all saved etc.

thats the same as with it forgetting which scene it was in if it dies out like that …

Undo, huh? Interesting observation.

I was wondering why the save - force shutdown would negate all work I had done since the save while save - quit unity perfectly saves everything. I was wondering wether there was some additional saving going on during closing but I never thought about it actually BEING saved and then being UNDO-ed upon restart.

I guess that is something I should try: hit save, hit undo, see if it works… The question that pops up now, though, is how far does it undo to? Right from the moment you started your previous session? Up until your second to last save operation? … doubt it is the latter because my paranoia causes me to save very frequently. Sometimes two to three times in succession. So up to start of session then?

But why? Is the thinking that “If Unity had to be forced shutdown then something must have been wrong. Let’s roll back just in case in an attempt to prevent it again?”

Here I would have liked a popup to ask me if I want to roll back or not… That would have been nice. Instead of the program dictating to me how it will work, wether i like it or not. Like Unity deciding to delete the bootcamp demo off my hard drive when I installed 3.4. Not cool! :frowning:

But that is a separate issue…

I’ve no freaking idea why save does not save it really …
Can be crap annoying if you have to switch scenes right after entering the project every time too due to a crash, especially if the scene was large … the only way to overcome that is switch scene, close unity, reopen unity …

its a bit like prefab changes not being saved unless you also save the scene, makes just as no sense and is an annoying thing that was introduced somewhen along 3.x, not an inherent problem unity always had.