Anyone else seeing this issue with the lighting?

I haven’t noticed anyone else mentioning this so I’m wondering if it’s just something strange with my settings. I have submitted my project and a bug report about it. I saw this in beta 9 as well but figured I’d wait to see if it was fixed in beta 11 before bringing it up.

Attaching a screenshot. The shader used is the standard shader with just diffuse, yet there is this crazy spotlight effect in the shadow-y side of the tree and the tree trunk becomes really dark.

Can you reimport your mesh with “calculate normals”?
I reported a bug that normals are flipped on import.

Calculating normals didn’t solve the problem, however I noticed that the Generate Lightmap UVs box was unchecked. That seemed to fix it. :slight_smile: