When running the Application is crashing for me when i’m using timeline in a scene, anyone else this is happening to. Runs when i remove the timeline game object form the scene…
Running: version 2017.1.0f3
Target Platform: Mac OS X
Architecture: Universal
Error Log →
Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
2017-07-26 00:23:50.824 Shapes[2823:171690] Metal devices available: 0
GfxDevice: creating device client; threaded=1
Renderer: Intel HD Graphics 4000 OpenGL Engine
Vendor: Intel Inc.
Version: 4.1 INTEL-10.24.45
GLES: 0
GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_fl
ush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 75997696
Begin MonoManager ReloadAssembly
Platform assembly: /Users/robert/Desktop/Shapes.app/Contents/Resources/Data/Managed/UnityEngine.dll (this message is harmless)
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Platform assembly: /Users/robert/Desktop/Shapes.app/Contents/Resources/Data/Managed/UnityEngine.Timeline.dll (this message is harmless)
Loading /Users/robert/Desktop/Shapes.app/Contents/Resources/Data/Managed/UnityEngine.Timeline.dll into Unity Child Domain
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Platform assembly: /Users/robert/Desktop/Shapes.app/Contents/Resources/Data/Managed/System.Core.dll (this message is harmless)
- Completed reload, in 0.050 seconds
UnloadTime: 0.961376 ms
TypeLoadException: Could not load type ‘UnityEngine.Animations.AnimationOffsetPlayable’ from assembly ‘UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
at UnityEngine.Timeline.AnimationTrack.CreateInfiniteTrackPlayable (PlayableGraph graph, UnityEngine.GameObject go, UnityEngine.IntervalTree tree) [0x0012a] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/Animation/AnimationTrack.cs:298
at UnityEngine.Timeline.AnimationTrack.OnCreatePlayableGraph (PlayableGraph graph, UnityEngine.GameObject go, UnityEngine.IntervalTree tree) [0x000ef] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/Animation/AnimationTrack.cs:254
at UnityEngine.Timeline.TrackAsset.CreatePlayableGraph (PlayableGraph graph, UnityEngine.GameObject go, UnityEngine.IntervalTree tree) [0x0000b] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TrackAsset.cs:308
at UnityEngine.Timeline.TimelinePlayable.CreatePlayableGraph (PlayableGraph graph, UnityEngine.Timeline.TrackAsset asset, UnityEngine.GameObject go, UnityEngine.IntervalTree tree) [0x00005] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelinePlayable.cs:194
at UnityEngine.Timeline.TimelinePlayable.CreateTrackPlayable (PlayableGraph graph, Playable timelinePlayable, UnityEngine.Timeline.TrackAsset track, UnityEngine.GameObject go, Boolean createOutputs) [0x0007b] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelinePlayable.cs:211
at UnityEngine.Timeline.TimelinePlayable.CompileTrackList (PlayableGraph graph, Playable timelinePlayable, IEnumerable1 tracks, UnityEngine.GameObject go, Boolean createOutputs) [0x00052] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelinePlayable.cs:150 at UnityEngine.Timeline.TimelinePlayable.Compile (PlayableGraph graph, Playable timelinePlayable, IList1 tracks, UnityEngine.GameObject go, Boolean autoRebalance, Boolean createOutputs) [0x000bc] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelinePlayable.cs:129
at UnityEngine.Timeline.TimelinePlayable.Create (PlayableGraph graph, IList`1 tracks, UnityEngine.GameObject go, Boolean autoRebalance, Boolean createOutputs) [0x00050] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelinePlayable.cs:106
at UnityEngine.Timeline.TimelineAsset.CreatePlayable (PlayableGraph graph, UnityEngine.GameObject go) [0x0001d] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelineAsset.cs:268
at UnityEngine.Playables.PlayableAsset.Internal_CreatePlayable (UnityEngine.Playables.PlayableAsset asset, PlayableGraph graph, UnityEngine.GameObject go, IntPtr ptr) [0x0001b] in /Users/builduser/buildslave/unity/build/Runtime/Export/Director/PlayableAsset.cs:54
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/Animation/AnimationTrack.cs Line: 298)
PlayableAsset returned a null Playable on Instantiate
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Director/Module/PlayableDirector.cpp Line: 277)
PlayableGraph being evaluated with no outputs. Playables will not be updated
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Director/Core/PlayableGraph.cpp Line: 189)
Receiving unhandled NULL exception
Obtained 24 stack frames.
#0 0x00000000503e10 in AnimationLayerMixerPlayable:
eallocateResources()
#1 0x000000007d76d9 in PlayableGraph:
estroyPendingPlayables()
#2 0x000000007cb791 in PlayableGraph:
estroy()
#3 0x000000007c98c9 in DirectorManager::ProcessPlayStateChanges()
#4 0x000000007c9eb7 in DirectorManager::InitializeClass()::FixedUpdateDirectorFixedUpdateRegistrator::Forward()
#5 0x00000000c3dbc9 in PlayerLoop()
#6 0x0000000150e606 in -[PlayerAppDelegate UpdatePlayer]
#7 0x00000095a8c336 in __NSFireTimer
#8 0x00000094268b96 in CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION
#9 0x000000942686ad in __CFRunLoopDoTimer
#10 0x0000009426814e in __CFRunLoopDoTimers
#11 0x0000009425fb10 in __CFRunLoopRun
#12 0x0000009425f01a in CFRunLoopRunSpecific
#13 0x0000009425ee0b in CFRunLoopRunInMode
#14 0x00000093952396 in RunCurrentEventLoopInMode
#15 0x00000093952182 in ReceiveNextEventCommon
#16 0x00000093951f7b in _BlockUntilNextEventMatchingListInModeWithFilter
#17 0x00000091f852d9 in _DPSNextEvent
#18 0x000000926eac0b in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#19 0x000000926ea535 in -[NSApplication(NSEvent) nextEventMatchingMask:untilDate:inMode:dequeue:]
#20 0x00000091f79f7a in -[NSApplication run]
#21 0x00000091f46fe2 in NSApplicationMain
#22 0x0000000150e36b in PlayerMain(int, char const**)
#23 0x000000a1521395 in start
The class UnityEngine.Animations.AnimationOffsetPlayable could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
Stacktrace:
Native stacktrace:
0 libsystem_kernel.dylib 0xa1650496 __pthread_kill + 10
1 libsystem_c.dylib 0xa15b0a34 abort + 141
2 Shapes 0x00c7f909 _Z12HandleSignaliP9__siginfoPv + 41
3 libmono.0.dylib 0x0ccb2938 mono_chain_signal + 69
4 libmono.0.dylib 0x0cc0b530 mono_sigsegv_signal_handler + 231
5 libsystem_platform.dylib 0xa172ae5b _sigtramp + 43
6 ??? 0xffffffff 0x0 + 4294967295
7 Shapes 0x007d76d9 _ZN13PlayableGraph23DestroyPendingPlayablesEv + 233
8 Shapes 0x007cb791 _ZN13PlayableGraph7DestroyEv + 225
9 Shapes 0x007c98c9 _ZN15DirectorManager23ProcessPlayStateChangesEv + 649
10 Shapes 0x007c9eb7 _ZZN15DirectorManager15InitializeClassEvEN41FixedUpdateDirectorFixedUpdateRegistrator7ForwardEv + 55
11 Shapes 0x00c3dbc9 _Z10PlayerLoopv + 585
12 Shapes 0x0150e606 -[PlayerAppDelegate UpdatePlayer] + 454
13 Foundation 0x95a8c336 __NSFireTimer + 97
14 CoreFoundation 0x94268b96 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 22
15 CoreFoundation 0x942686ad __CFRunLoopDoTimer + 1213
16 CoreFoundation 0x9426814e __CFRunLoopDoTimers + 350
17 CoreFoundation 0x9425fb10 __CFRunLoopRun + 2192
18 CoreFoundation 0x9425f01a CFRunLoopRunSpecific + 506
19 CoreFoundation 0x9425ee0b CFRunLoopRunInMode + 123
20 HIToolbox 0x93952396 RunCurrentEventLoopInMode + 268
21 HIToolbox 0x93952182 ReceiveNextEventCommon + 494
22 HIToolbox 0x93951f7b _BlockUntilNextEventMatchingListInModeWithFilter + 83
23 AppKit 0x91f852d9 _DPSNextEvent + 1227
24 AppKit 0x926eac0b -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1742
25 AppKit 0x926ea535 -[NSApplication(NSEvent) nextEventMatchingMask:untilDate:inMode:dequeue:] + 132
26 AppKit 0x91f79f7a -[NSApplication run] + 943
27 AppKit 0x91f46fe2 NSApplicationMain + 1368
28 Shapes 0x0150e36b _Z10PlayerMainiPPKc + 1371
29 libdyld.dylib 0xa1521395 start + 1
Debug info from gdb: