Anyone else that having problem building for macOS with timeline?

When running the Application is crashing for me when i’m using timeline in a scene, anyone else this is happening to. Runs when i remove the timeline game object form the scene…

Running: version 2017.1.0f3
Target Platform: Mac OS X
Architecture: Universal

Error Log →

Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
2017-07-26 00:23:50.824 Shapes[2823:171690] Metal devices available: 0
GfxDevice: creating device client; threaded=1
Renderer: Intel HD Graphics 4000 OpenGL Engine
Vendor: Intel Inc.
Version: 4.1 INTEL-10.24.45
GLES: 0
GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_fl
ush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 75997696
Begin MonoManager ReloadAssembly
Platform assembly: /Users/robert/Desktop/Shapes.app/Contents/Resources/Data/Managed/UnityEngine.dll (this message is harmless)
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Platform assembly: /Users/robert/Desktop/Shapes.app/Contents/Resources/Data/Managed/UnityEngine.Timeline.dll (this message is harmless)
Loading /Users/robert/Desktop/Shapes.app/Contents/Resources/Data/Managed/UnityEngine.Timeline.dll into Unity Child Domain
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Platform assembly: /Users/robert/Desktop/Shapes.app/Contents/Resources/Data/Managed/System.Core.dll (this message is harmless)

  • Completed reload, in 0.050 seconds
    UnloadTime: 0.961376 ms
    TypeLoadException: Could not load type ‘UnityEngine.Animations.AnimationOffsetPlayable’ from assembly ‘UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
    at UnityEngine.Timeline.AnimationTrack.CreateInfiniteTrackPlayable (PlayableGraph graph, UnityEngine.GameObject go, UnityEngine.IntervalTree tree) [0x0012a] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/Animation/AnimationTrack.cs:298
    at UnityEngine.Timeline.AnimationTrack.OnCreatePlayableGraph (PlayableGraph graph, UnityEngine.GameObject go, UnityEngine.IntervalTree tree) [0x000ef] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/Animation/AnimationTrack.cs:254
    at UnityEngine.Timeline.TrackAsset.CreatePlayableGraph (PlayableGraph graph, UnityEngine.GameObject go, UnityEngine.IntervalTree tree) [0x0000b] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TrackAsset.cs:308
    at UnityEngine.Timeline.TimelinePlayable.CreatePlayableGraph (PlayableGraph graph, UnityEngine.Timeline.TrackAsset asset, UnityEngine.GameObject go, UnityEngine.IntervalTree tree) [0x00005] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelinePlayable.cs:194
    at UnityEngine.Timeline.TimelinePlayable.CreateTrackPlayable (PlayableGraph graph, Playable timelinePlayable, UnityEngine.Timeline.TrackAsset track, UnityEngine.GameObject go, Boolean createOutputs) [0x0007b] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelinePlayable.cs:211
    at UnityEngine.Timeline.TimelinePlayable.CompileTrackList (PlayableGraph graph, Playable timelinePlayable, IEnumerable1 tracks, UnityEngine.GameObject go, Boolean createOutputs) [0x00052] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelinePlayable.cs:150 at UnityEngine.Timeline.TimelinePlayable.Compile (PlayableGraph graph, Playable timelinePlayable, IList1 tracks, UnityEngine.GameObject go, Boolean autoRebalance, Boolean createOutputs) [0x000bc] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelinePlayable.cs:129
    at UnityEngine.Timeline.TimelinePlayable.Create (PlayableGraph graph, IList`1 tracks, UnityEngine.GameObject go, Boolean autoRebalance, Boolean createOutputs) [0x00050] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelinePlayable.cs:106
    at UnityEngine.Timeline.TimelineAsset.CreatePlayable (PlayableGraph graph, UnityEngine.GameObject go) [0x0001d] in /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/TimelineAsset.cs:268
    at UnityEngine.Playables.PlayableAsset.Internal_CreatePlayable (UnityEngine.Playables.PlayableAsset asset, PlayableGraph graph, UnityEngine.GameObject go, IntPtr ptr) [0x0001b] in /Users/builduser/buildslave/unity/build/Runtime/Export/Director/PlayableAsset.cs:54

(Filename: /Users/builduser/buildslave/unity/build/Extensions/Timeline/Runtime/Animation/AnimationTrack.cs Line: 298)

PlayableAsset returned a null Playable on Instantiate

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Director/Module/PlayableDirector.cpp Line: 277)

PlayableGraph being evaluated with no outputs. Playables will not be updated

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Director/Core/PlayableGraph.cpp Line: 189)

Receiving unhandled NULL exception
Obtained 24 stack frames.
#0 0x00000000503e10 in AnimationLayerMixerPlayable::smile:eallocateResources()
#1 0x000000007d76d9 in PlayableGraph::smile:estroyPendingPlayables()
#2 0x000000007cb791 in PlayableGraph::smile:estroy()
#3 0x000000007c98c9 in DirectorManager::ProcessPlayStateChanges()
#4 0x000000007c9eb7 in DirectorManager::InitializeClass()::FixedUpdateDirectorFixedUpdateRegistrator::Forward()
#5 0x00000000c3dbc9 in PlayerLoop()
#6 0x0000000150e606 in -[PlayerAppDelegate UpdatePlayer]
#7 0x00000095a8c336 in __NSFireTimer
#8 0x00000094268b96 in CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION
#9 0x000000942686ad in __CFRunLoopDoTimer
#10 0x0000009426814e in __CFRunLoopDoTimers
#11 0x0000009425fb10 in __CFRunLoopRun
#12 0x0000009425f01a in CFRunLoopRunSpecific
#13 0x0000009425ee0b in CFRunLoopRunInMode
#14 0x00000093952396 in RunCurrentEventLoopInMode
#15 0x00000093952182 in ReceiveNextEventCommon
#16 0x00000093951f7b in _BlockUntilNextEventMatchingListInModeWithFilter
#17 0x00000091f852d9 in _DPSNextEvent
#18 0x000000926eac0b in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#19 0x000000926ea535 in -[NSApplication(NSEvent) nextEventMatchingMask:untilDate:inMode:dequeue:]
#20 0x00000091f79f7a in -[NSApplication run]
#21 0x00000091f46fe2 in NSApplicationMain
#22 0x0000000150e36b in PlayerMain(int, char const**)
#23 0x000000a1521395 in start
The class UnityEngine.Animations.AnimationOffsetPlayable could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
Stacktrace:

Native stacktrace:

0 libsystem_kernel.dylib 0xa1650496 __pthread_kill + 10
1 libsystem_c.dylib 0xa15b0a34 abort + 141
2 Shapes 0x00c7f909 _Z12HandleSignaliP9__siginfoPv + 41
3 libmono.0.dylib 0x0ccb2938 mono_chain_signal + 69
4 libmono.0.dylib 0x0cc0b530 mono_sigsegv_signal_handler + 231
5 libsystem_platform.dylib 0xa172ae5b _sigtramp + 43
6 ??? 0xffffffff 0x0 + 4294967295
7 Shapes 0x007d76d9 _ZN13PlayableGraph23DestroyPendingPlayablesEv + 233
8 Shapes 0x007cb791 _ZN13PlayableGraph7DestroyEv + 225
9 Shapes 0x007c98c9 _ZN15DirectorManager23ProcessPlayStateChangesEv + 649
10 Shapes 0x007c9eb7 _ZZN15DirectorManager15InitializeClassEvEN41FixedUpdateDirectorFixedUpdateRegistrator7ForwardEv + 55
11 Shapes 0x00c3dbc9 _Z10PlayerLoopv + 585
12 Shapes 0x0150e606 -[PlayerAppDelegate UpdatePlayer] + 454
13 Foundation 0x95a8c336 __NSFireTimer + 97
14 CoreFoundation 0x94268b96 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 22
15 CoreFoundation 0x942686ad __CFRunLoopDoTimer + 1213
16 CoreFoundation 0x9426814e __CFRunLoopDoTimers + 350
17 CoreFoundation 0x9425fb10 __CFRunLoopRun + 2192
18 CoreFoundation 0x9425f01a CFRunLoopRunSpecific + 506
19 CoreFoundation 0x9425ee0b CFRunLoopRunInMode + 123
20 HIToolbox 0x93952396 RunCurrentEventLoopInMode + 268
21 HIToolbox 0x93952182 ReceiveNextEventCommon + 494
22 HIToolbox 0x93951f7b _BlockUntilNextEventMatchingListInModeWithFilter + 83
23 AppKit 0x91f852d9 _DPSNextEvent + 1227
24 AppKit 0x926eac0b -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1742
25 AppKit 0x926ea535 -[NSApplication(NSEvent) nextEventMatchingMask:untilDate:inMode:dequeue:] + 132
26 AppKit 0x91f79f7a -[NSApplication run] + 943
27 AppKit 0x91f46fe2 NSApplicationMain + 1368
28 Shapes 0x0150e36b _Z10PlayerMainiPPKc + 1371
29 libdyld.dylib 0xa1521395 start + 1

Debug info from gdb:

=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.

Great question @hakis , best to ask this question in the Timeline forum

Did you ever fix this?

@Adam_Myhill We have a project that is being released nationally in a month. It builds on WebGL and PC fine. The mac is blowing up because of this using 2017.1.0f3. Is there any way to find out if this bug was already addressed and fixed?