I recently tried implementing the A*pathfinding system, but found that even after following the (albeit brief integration tutorial) it would always flag the (-1, -1, -1) error. I have a feeling that the int3 struct doesn’t like the vector3? So that the constructure is faulty, making it ALWAYS default to the negative values, even when passed them.
It sounds like your trying to implement an already existing A* project, but you don’t give any specifics (a link or name), so I don’t know for sure.
If you are trying to roll your own solution, I have attached an A* project I have recently created.
To use it, you place GameObjects (must be tagged “Node”) around your map and open the Custom Editor (Pathfinding->Create) and press “Create Node Connections”.
Its not the easiest to follow ( no comments ) but you should be able to learn something from it.
Then again, you’re probably asking about a specific project that you neglected to link!! =P
EDIT: Updated package with sample Scene. Read how to use it a few posts down.