Anyone get the face punch transport to work in netcode for game objects with an apple silicon Mac?

I’m running tests between several systems, windows, Mac, and linux, to test cross platform support for the steam api while I’m working on my game. For one reason or another, my project refuses to init steams api on the M1 Mac I’m testing with. The reason I know this is because when launching I get the following error as well as the steam doesn’t show I’ve launched the game Spacewar.

The only error I have to go on is

NullReferenceException: Object reference not set to an instance of an object
Netcode.Transports.Facepunch.FacepunchTransport.Awake () (at Assets/Scripts/Steamworks/Runtime/FacepunchTransport.cs:51)

Hi, I’m getting the same error, using an M2 Mac.
Have you managed to fix this problem?