Anyone got experience porting a Quest 2 app to Pico Neo 3?

Does anyone have hands-on experience with Unity and the Pico Neo 3 pro? Is it more or less a drop-in replacement or does it require extensive work to make a Quest 2 project work on the Neo 3 pro?

tons of work, there is no openXR support so you gotta rewrite a ton of crap from scratch to work with their api

Gotta keep harassing pico to make their shit work with openxr

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Thank you, had a feeling that’d be the case.

What if OpenXR isn’t used but the oculus integration package instead?