Does anyone have hands-on experience with Unity and the Pico Neo 3 pro? Is it more or less a drop-in replacement or does it require extensive work to make a Quest 2 project work on the Neo 3 pro?
tons of work, there is no openXR support so you gotta rewrite a ton of crap from scratch to work with their api
Gotta keep harassing pico to make their shit work with openxr
1 Like
Thank you, had a feeling that’d be the case.
What if OpenXR isn’t used but the oculus integration package instead?