Here is the link to the webplayer version of it, I’m still trying to work on improving the smoothness between clients - this is much improved from the previous builds! Thank you for any feedback/input, I’m slowly getting the hang of how multiplayer works via Unity.
Thank you for the attempt, I will disable the timed disconnect. Feel free to try again anytime after this message (just make sure to clear cookies or whatnot, as I am updating the map also)
All input is helpful, I only have myself from California - and a friend of mine from Hong Kong to test things out, heh. I just made several changes, so if you feel like testing it again, I will be on (although I haven’t added a chat yet, haha).
Tested it out: got between ~700 and ~900 ms ping from the midwestern US. Although, take that with a grain of salt because the only internet available to me is horrid satellite internet which makes most online gaming unplayable.
Thank you for the numbers, as well as pointing out that you use satellite internet. I never knew it was ‘that’ bad, yikes! The server is located in Nevada and uses a 100 Mbps dedicated connection.
I appreciate you giving it another shot. Thanks for the location as well.
Awesome to know that it is still playable while averaging 500 ms, thanks for the input! The other player was me, haha. Hopefully can get some guys close to Nevada, US… Anyone?
150 ms? Not too bad! Thank you for giving it a try, and thanks for the input about the vehicle. I will make it a bit wider in the next build. It’s definitely a prototype car
Thanks, was it still playable? Or is that a bit too much lag for you?