Anyone having crash related with particle system built with Unity 2022.2.x?

Hi, I am experiencing a crash issue since updating the project to Unity 2022.2.x. The issue happens on both android and iOS devices. I’ve posted about it on the iOS forum ( Unity 2022.2.1f1 iOS Build crash (possibly with ParticleSystemGeometryJob?) ), but since then I found that it happens also on android devices.

I’ve reported this issue but couldn’t attach the project because of the large size project and looking for other ways to send the project.

Turning on/off graphics jobs, burst AOT, multithreaded rendering, and so on, but it looks clearer that the culprit of the crashing is related to the particle system.

So anyone dealt with this? Any workaround for this?

0001/01/01 00:00:00.000 -1 -1 Info --------- beginning of crash
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime FATAL EXCEPTION: UnityMain
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime Process: com.mobirix.mbsk, PID: 28062
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime Version '2022.2.3f1 (55531d7fa82e)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime Build fingerprint: 'samsung/q4qksx/q4q:13/TP1A.220624.014/F936NKSU1BVL9:user/release-keys'
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime Revision: '14'
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime ABI: 'arm64'
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime Timestamp: 2023-01-25 12:20:54.243141089+0900
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime pid: 28062, tid: 28181, name: UnityMain >>> com.mobirix.mbsk <<<
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime uid: 10650
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr --------
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime Cause: null pointer dereference
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime x0 0000000000004160 x1 00000070a90098e0 x2 00000070a9009c30 x3 0000000000000000
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime x4 00000000ffffffff x5 0000000000000000 x6 00000070b0000270 x7 00000000ffffebc2
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime x8 0000000000000008 x9 00000000e27a7250 x10 0000006f50af61e0 x11 00000000e27a7250
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime x12 00000000e27a7250 x13 00000000001a7250 x14 0000000000004160 x15 00000000ffffebbe
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime x16 000000712648f5e0 x17 00000074b62c937c x18 000000003c970215 x19 00000070a9009f20
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime x20 00000070a9009c30 x21 0000000000000004 x22 0000007186753000 x23 0000000000000280
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime x24 0000000000000018 x25 0000007125720b3c x26 0000000000000001 x27 0000000000000001
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime x28 0000006f83d3cf80 x29 0000007186751900
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime lr 0000007125fd352c sp 0000007186751160 pc 0000007125fd3ce4 pst 0000000080001000
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime backtrace:
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #00 pc 00000000011c6ce4 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (ShapeModule::UpdateCachedMesh()+1920) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #01 pc 00000000011c6528 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (ShapeModule::AwakeFromLoad(ParticleSystem*, ParticleSystemReadOnlyState const&)+64) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #02 pc 0000000001046a6c /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (ParticleSystem::AwakeFromLoad(AwakeFromLoadMode)+84) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #03 pc 0000000000913c38 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)+148) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #04 pc 0000000000913b14 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool)+96) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #05 pc 00000000005e259c /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (GameObject::ActivateAwakeRecursively(DeactivateOperation)+88) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #06 pc 00000000005e29a8 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (GameObject::Activate()+60) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #07 pc 000000000050e900 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (GameObject_CUSTOM_SetActive(ScriptingBackendNativeObjectPtrOpaque*, unsigned char)+188) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #08 pc 000000000c2f89a0 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libil2cpp.so (BuildId: 4859a51334bf83b7)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #09 pc 000000000863da3c /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libil2cpp.so (BuildId: 4859a51334bf83b7)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #10 pc 000000000d41e618 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libil2cpp.so (BuildId: 4859a51334bf83b7)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #11 pc 000000000d41e564 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libil2cpp.so (BuildId: 4859a51334bf83b7)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #12 pc 00000000008ad91c /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)+176) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #13 pc 00000000008c0188 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)+156) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #14 pc 00000000008a9100 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (PlayableMethods::InvokeProcessFrame(ScriptingObjectPtr const&, HPlayable const&, ScriptingFrameData*, FrameData const&) const+140) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #15 pc 00000000008a2de8 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (Playable::Process(int, FrameData const&, void*)+152) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #16 pc 00000000008a52a4 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (Playable::ProcessVisitor(DirectorVisitorInfo&)+68) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #17 pc 00000000008a5568 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (PostOrderPlayableTraverser::Traverse(DirectorVisitorInfo&)+684) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #18 pc 00000000008a5d0c /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (PostOrderPlayableTraverser::RecursiveVisit(DirectorVisitorInfo&, Playable*, float, PlayState, float, float, double, int)+88) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #19 pc 00000000008a54f8 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (PostOrderPlayableTraverser::Traverse(DirectorVisitorInfo&)+572) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #20 pc 00000000008a5224 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (ScriptPlayableOutput::ScriptProcessFrame(dynamic_array<PlayableOutput*, 0ul> const&)+296) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #21 pc 00000000008a7978 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (DirectorManager::ExecuteProcessCallbacks(DirectorStage)+104) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #22 pc 00000000008a7cb4 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (DirectorManager::ExecuteStage(DirectorStage)+48) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #23 pc 00000000008a69f0 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #24 pc 00000000007149b4 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)+92) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #25 pc 00000000007149f4 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)+156) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #26 pc 0000000000714cec /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (PlayerLoop()+324) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #27 pc 000000000096f974 /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (UnityPlayerLoop()+812) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #28 pc 000000000098ea5c /data/app/~~4W-jl3jm1W1jpkZBNKT8oA==/com.mobirix.mbsk-bIlOGzGS0Nce7VMZXWbHtw==/lib/arm64/libunity.so (nativeRender(_JNIEnv*, _jobject*)+84) (BuildId: a61cd896e85670e2)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #29 pc 000000000043dd54 /apex/com.android.art/lib64/libart.so (art_quick_generic_jni_trampoline+148) (BuildId: a49c773ef6221a996ecea990e9753caa)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #30 pc 000000000020a2b0 /apex/com.android.art/lib64/libart.so (nterp_helper+4016) (BuildId: a49c773ef6221a996ecea990e9753caa)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime #31 pc 000000000200a7fc /memfd:jit-cache (deleted)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.ShapeModule::UpdateCachedMesh()(UpdateCachedMesh:1920)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.ShapeModule::AwakeFromLoad(ParticleSystem*, ParticleSystemReadOnlyState const&)(AwakeFromLoad:64)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.ParticleSystem::AwakeFromLoad(AwakeFromLoadMode)(AwakeFromLoad:84)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)(InvokeAwakeFromLoad:148)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool)(AwakeFromLoadAllQueues:96)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.GameObject::ActivateAwakeRecursively(DeactivateOperation)(ActivateAwakeRecursively:88)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.GameObject::Activate()(Activate:60)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.GameObject_CUSTOM_SetActive(ScriptingBackendNativeObjectPtrOpaque*, unsigned char)(GameObject_CUSTOM_SetActive:188)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libil2cpp.0xc2f89a0(Native Method)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libil2cpp.0x863da3c(Native Method)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libil2cpp.0xd41e618(Native Method)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libil2cpp.0xd41e564(Native Method)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)(scripting_method_invoke:176)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)(Invoke:156)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.PlayableMethods::InvokeProcessFrame(ScriptingObjectPtr const&, HPlayable const&, ScriptingFrameData*, FrameData const&) const(InvokeProcessFrame:140)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.Playable::Process(int, FrameData const&, void*)(Process:152)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.Playable::ProcessVisitor(DirectorVisitorInfo&)(ProcessVisitor:68)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.PostOrderPlayableTraverser::Traverse(DirectorVisitorInfo&)(Traverse:684)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.PostOrderPlayableTraverser::RecursiveVisit(DirectorVisitorInfo&, Playable*, float, PlayState, float, float, double, int)(RecursiveVisit:88)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.PostOrderPlayableTraverser::Traverse(DirectorVisitorInfo&)(Traverse:572)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.ScriptPlayableOutput::ScriptProcessFrame(dynamic_array<PlayableOutput*, 0ul> const&)(ScriptProcessFrame:296)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.DirectorManager::ExecuteProcessCallbacks(DirectorStage)(ExecuteProcessCallbacks:104)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.DirectorManager::ExecuteStage(DirectorStage)(ExecuteStage:48)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.0x8a69f0(Native Method)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.ExecutePlayerLoop(NativePlayerLoopSystem*)(ExecutePlayerLoop:92)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.ExecutePlayerLoop(NativePlayerLoopSystem*)(ExecutePlayerLoop:156)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.PlayerLoop()(PlayerLoop:324)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.UnityPlayerLoop()(UnityPlayerLoop:812)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libunity.nativeRender(_JNIEnv*, _jobject*)(nativeRender:84)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libart.art_quick_generic_jni_trampoline(art_quick_generic_jni_trampoline:148)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at libart.nterp_helper(nterp_helper:4016)
2023/01/25 12:20:54.989 28062 28181 Error AndroidRuntime at memfd:jit-cache (deleted).0x200a7fc(Native Method)
2023/01/25 12:20:55.038 28062 28062 Info Unity onPause
2023/01/25 12:20:55.039 28062 28181 Info Process Sending signal. PID: 28062 SIG: 9
2 Likes

Same issue for Windows build (on Unity 2022.2)

Making a 2D shooter game where a particle system spawns on bullet hit. Occasionally, at random times, the game will crash due to a particle system instantiating. Never had this issue on previous editor versions.

Haven’t found a solution yet, hope it gets solved though.

Having the same issue running a Quest 2 build with Unity 2022.2. Happens randomly, could be after 30 seconds or 30 minutes.

*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2022.2.8f1 (996aee41dc57)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'oculus/hollywood/hollywood:10/QQ3A.200805.001/49882890235800150:user/release-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2023-02-26 14:57:40.245060348-0500
pid: 12875, tid: 12897, name: UnityMain  >>> com.Werechicken.BadKitty <<<
uid: 10138
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr --------
Cause: null pointer dereference
    x0  0000007440165360  x1  0000000000000000  x2  0000007480003df0  x3  00000074c5c79130
    x4  0000000000000000  x5  0000007454b5543e  x6  50626d75445f5350  x7  6c697463656a6f72
    x8  00000074401657d0  x9  0000000000000000  x10 0000000000000038  x11 000000000a3c8dac
    x12 0000000000000008  x13 0000000000048db0  x14 000000000a3c8dac  x15 00000000000000a0
    x16 00000074cb011aa0  x17 00000075af4bab00  x18 000000000000001c  x19 0000007454b711a0
    x20 0000000000000000  x21 0000000000000000  x22 0000000000000018  x23 0000007440165360
    x24 0000007454b711a0  x25 0000007454b71444  x26 0000000000000028  x27 00000074cb0498d0
    x28 0000000000000000  x29 0000000000000000
    lr  00000074ca9988d4  sp  00000074c5c793d0  pc  00000074caa9bae8  pst 0000000060001000

backtrace:
      #00 pc 00000000010daae8  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (Mesh::GetSubMeshBuffer16(int)+24) (BuildId: 4c2702097652b37c)
      #01 pc 0000000000fd78d0  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (ParticleSystemRenderer::UpdateCachedMesh()+572) (BuildId: 4c2702097652b37c)
      #02 pc 0000000000fd764c  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (ParticleSystemRenderer::AwakeFromLoad(AwakeFromLoadMode)+56) (BuildId: 4c2702097652b37c)
      #03 pc 00000000008c49b4  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)+152) (BuildId: 4c2702097652b37c)
      #04 pc 00000000008c4880  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool)+100) (BuildId: 4c2702097652b37c)
      #05 pc 00000000005aa8c0  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (AwakeAndActivateClonedObjects(Object**, vector_map<int, int, std::__ndk1::less<int>, stl_allocator<std::__ndk1::pair<int, int>, (MemLabelIdentifier)1, 16> > const&)+368) (BuildId: 4c2702097652b37c)
      #06 pc 00000000005aaac0  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (CloneObject(Object&)+324) (BuildId: 4c2702097652b37c)
      #07 pc 00000000004d41f4  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (Object_CUSTOM_Internal_CloneSingle(ScriptingBackendNativeObjectPtrOpaque*)+184) (BuildId: 4c2702097652b37c)
      #08 pc 0000000001cedadc  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #09 pc 00000000022e0a0c  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #10 pc 00000000022e0738  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #11 pc 000000000196fd44  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #12 pc 000000000196c2d4  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #13 pc 000000000196ea70  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #14 pc 00000000023cf304  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #15 pc 0000000002909dd4  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #16 pc 0000000001f369e4  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #17 pc 0000000001f39cc0  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #18 pc 000000000197a2c0  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #19 pc 0000000001878144  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #20 pc 0000000001878088  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libil2cpp.so (BuildId: 9e721f70ee646612)
      #21 pc 000000000085b274  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)+180) (BuildId: 4c2702097652b37c)
      #22 pc 000000000086e458  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)+160) (BuildId: 4c2702097652b37c)
      #23 pc 000000000087ffc4  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (MonoBehaviour::HandleNotifications(void*, int, MessageData&)+448) (BuildId: 4c2702097652b37c)
      #24 pc 000000000057a444  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (MessageHandler::HandleMessage(void*, unsigned int, MessageIdentifier const&, MessageData&)+84) (BuildId: 4c2702097652b37c)
      #25 pc 000000000057a374  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (GameObject::SendMessageAny(MessageIdentifier const&, MessageData&)+388) (BuildId: 4c2702097652b37c)
      #26 pc 00000000009f1134  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (SendTriggerEvent(Collider*, Collider*, MessageIdentifier const&)+136) (BuildId: 4c2702097652b37c)
      #27 pc 00000000009f0a3c  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (PhysicsScene::ProcessTriggerEnterExits()+716) (BuildId: 4c2702097652b37c)
      #28 pc 00000000009f0664  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (PhysicsScene::ProcessReports()+56) (BuildId: 4c2702097652b37c)
      #29 pc 000000000081f618  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (PhysicsManager::Simulate(int, float)+2444) (BuildId: 4c2702097652b37c)
      #30 pc 000000000081dc78  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (BuildId: 4c2702097652b37c)
      #31 pc 00000000006afc74  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)+96) (BuildId: 4c2702097652b37c)
      #32 pc 00000000006afcb4  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)+160) (BuildId: 4c2702097652b37c)
      #33 pc 00000000006affc8  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (PlayerLoop()+328) (BuildId: 4c2702097652b37c)
      #34 pc 0000000000923ea0  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (UnityPlayerLoop()+820) (BuildId: 4c2702097652b37c)
      #35 pc 0000000000945eb0  /data/app/com.Werechicken.BadKitty-H8ZJsmkMvCZ-xxodSjZakw==/lib/arm64/libunity.so (nativeRender(_JNIEnv*, _jobject*)+92) (BuildId: 4c2702097652b37c)
      #36 pc 0000000000143950  /apex/com.android.runtime/lib64/libart.so (art_quick_generic_jni_trampoline+144) (BuildId: 9688b729ffcfb067a33d92e3c7278f65)
      #37 pc 000000000200ec18  /memfd:/jit-cache (deleted)

I ran into this earlier today with 2023.1.0b5 release builds on an Android 11 tablet - had no crashes or issues in play mode or development builds, game uses very little memory and very simple shaders, no multithreaded rendering or graphics jobs, most other features disabled or minimal wherever possible and all packages removed that aren’t essential from built-in and official registry ones (and no 3rd party packages in the project either). Seemingly this “just started to happen” from one build to the next, and I hadn’t changed any settings anywhere for some time.

After numerous hours trying different combinations of build options and commenting out one thing or another and changing shaders on things and dozens of builds later (fixing it several times along the way… but then finding I was wrong and it wasn’t actually fixed when something else would then appear to cause it), I then discovered that if I disabled the GameObject of the Directional Light / only light in my scene, nothing would crash the game anymore. As everything in this project is unlit, technically that was a feasible workaround for the moment, but not a long-term solution and still causing anxiety, so I kept digging.

It turned out to be something I enabled a while back, which didn’t originally seem to cause any problems - everything was working fine in my tests after doing it. The culprit in my case was under Project Settings->Player->Publishing…
8837434--1203907--culprit.png

There is a warning on hovering the mouse over “Minify”, which I had seen at the time I enabled it but long forgotten:
8837434--1203910--disclaimer.png

So hopefully this helps someone… because even if everything apparently works in your testing after enabling Minify, that doesn’t mean it can’t end up starting to randomly crash with the signal 11 / SIGSEGV thing as the only clue later (…and even if it’s not crashing for you, maybe it would on some other devices …so, personally, I’ll never enable Minify again).

I may have “fixed” this by downgrading the project to version 2021.3. I had to enter safe mode and delete and reimport the oculus integration package and downgrade URP but was then able to play a dev build for longer than ever with no crash. I’ll try a release build tomorrow.
I’ll report back if the crash happens again with this version of unity but so far so good.

I also downgraded to 2021.3 last week, and the crashing stopped. Since I started making projects with 2022.2, the crashes have become much more frequent in both 3D and 2D games.

I’ve made 3 games with 2021.3.8 within the past year, and very rarely have they crashed. Therefore, it’s most likely a bug in 2022.2, and I have a strong feeling it’s associated with Particle Systems.

On console we have same problem, all 3D projects in Unity 2022 has random crash:

2023-04-20 10:29:21 Stack trace:
2023-04-20 10:29:21 0x00000011DA76FEC0 _ZN4Mesh18GetSubMeshBuffer16Ei + 0x0000000000000014
2023-04-20 10:29:21 0x00000011DA1CA8BC _ZN22ParticleSystemRenderer13AwakeFromLoadE17AwakeFromLoadMode + 0x0000000000000038
2023-04-20 10:29:21 0x00000011D9DC01F8 _ZN18AwakeFromLoadQueue22AwakeFromLoadAllQueuesE17AwakeFromLoad + 0x00000000000000D4
2023-04-20 10:29:21 0x00000011D94AF768 _Z29AwakeAndActivateClonedObjectsPP6ObjectRK10vector_mapIiiNSt3 + 0x0000000000000338
2023-04-20 10:29:21 0x00000011D94B0A30 _Z17InstantiateObjectR6ObjectRK8Vector3fRK11Quaternionf + 0x0000000000000060
2023-04-20 10:29:21 0x00000011D9894DF4 _Z49Object_CUSTOM_Internal_InstantiateSingle_InjectedP37Scripti + 0x00000000000000B4
2023-04-20 10:29:21 0x00000011DD157CC0 UnityEngine.Rendering.Universal.TilingJob.TileReflectionProbe(U + 0x0000000002291CB0 (too far)
2023-04-20 10:29:21 0x00000011DB372BBC UnityEngine.Rendering.Universal.TilingJob.TileReflectionProbe(U + 0x00000000004ACBAC (too far)
2023-04-20 10:29:21 0x00000011DAFFCE1C UnityEngine.Rendering.Universal.TilingJob.TileReflectionProbe(U + 0x0000000000136E0C (too far)

Particle system is making the editor crash a lot.

Im having it now aswell. any tips?

did you solve it? got a similar problem, made a firework particle system and webgl build crashes every time firework particle explode, deactivating that fx solve de issue, but i don’t want to delete it :frowning:

Yeah, i got the same Problem in 6000.0.31f1. The Editor just hangs and sometimes it cant be closed even by Task Manager or something. This always happens when a lot of particles are on screen, but only in editor, never in Builds. Maybe a GPU driver?

My GPU : RX 6700XT
Driver : 24.12.1
Project where that happens : Anarchy Ball (Screenshots down Below)