I am trying to test out the realtime Global Illumination. There aren’t too many clear guides on settingit up though.
I set up a simple scene with a plane and some shapes. I made a glowing orange plane that is suppose to act as an area light with bright orange as the emmisive channel and a blue cube that should cast blue color onto the ground.
I’ve created the light probes and have placed them all over the small map where all the shapes and stuff were. However, I still see no difference.
All of my objects are not static and the “use Light Probes” option is checked. I didn’t change anything and the option for using realtime GI is set.
I erad somewhere that even with light probes, the is a precomputation stage. I can’t click Build because a “Continuous baked” checkbox is checked. I unchecked that and tried, but nothing came out.
The static GI seems to work fine, but the dynamic doesn’t seem to work at all.
What am I missing? (I also asked this on Reddit, but was hoping you guys might know too.) Thanks everyone.
Only static Meshes can influence the Real-time GI and not static objects can only get the real-time GI via lightporbes but not influence them.
On run-time you can change the sky-box the lights and the luminescence channel of materials (via the dynamic GI script api) and get the light situation updated in run-time.
So the lighting has to be static, but other objects can move around it. Cool.
I don’t know, the documentation just didn’t make that clear. Wasn’t exactly what I thought it was, but this is still pretty darn awesome. Now if only I could find a way to hide the light probes which should be pretty easy to do. Thanks again!