I would ask in the uscript forums, but it’s pretty much dead.
I’m having some serious problems with mouse looking. I’ve put the “mouse look” prefab on my character, and in Uscript editor I set my character to move forward with the “W” button I set it up as so:
Input Events
Input Events Filter - W - Input held
Unity Engine. Character controller and set the speed.
But when I press “W” and rotoate the mouse, my character still move forward. Basically If I face forward and hit “W” and turn the mouse to the left, he is still walking in the direction he was before.
You dont have to use visual script maker for everything simply use scripts already included in unity.Third person controller and mouse look scripts do the thing you want.
Ooo you want to adjust the animation and controls to work fluently.I would recommend you to take a look at third person controller script maybe you will figure something out.
Hello bludvera. I see that we have been helping you in the uScript forum ( along with all the other support answers, example screenshots, and custom node creation of uScript users). Our first response to your question was 1 hour and 8 minutes after your original post on a Saturday and there are currently two uScript engineers monitoring/responding to that thread. How can we better help you? We pride ourselves on our product support and are always looking for ways to help our users.
I think the guys at Detox are doing great for their responses to topics and the development is anything but dead. This all being said, it is a touch difficult to get results with Uscript and Mecanim just yet. They do allow you to access reflected variables both Integer and String, however the variable type used in the Mecanim tutorial is a Float and this can’t be found to the best of my knowledge.
I have seen other people successfully claim to have the 2 playing nice but due to my lack of experience am not able to just yet.
As for working with directions etc… I find some strange things happening there too… Depending on the type of reflected variable used, sometimes I am able to press forwards and left or forwards and right … and have my character move diagonally and other times, it will only let me move in 1 direction at a time. Haven’t figured out the exact combo for this either.
Anyways, just saw this thread as I’m looking for a bit of help on character animation and movement with Uscript too and figured I’d share what I have currently found and just reinforce that even though yes I’m here looking for help waiting for someone on the Uscript forums to come on… it’s not all dead there… just different time-zone to here in Australia.
QUICK EDIT
Just found that the player movement being locked to one direction at a time appears to be related to setting the Instance of a reflected variable for your Mecanim Animator Parameter instead of setting it to the String. If you are working with this … that should make sense to you;