anyone know how to disable collision detection of an object completely?

Hey, I was wondering how you would completely disable collisions from an object (meaning it wouldn’t know if something enters its collider). I am open to any advice!
thanks, Sam.

disable it’s collider component.

1 Like

I have tried that, but it still seems to be triggering “OnTriggerEnter” statements.

This should not happen. I just tested this with a new script. Disabling the collider caused OnTriggerEnter to stop triggering.

public class TestOnTriggerEnter : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        GetComponent<Collider>().enabled = false;
    }

    private void OnTriggerEnter(Collider other)
    {
        Debug.Log("triggered");
    }
}