I seem to have one build that worked and uploaded to the Windows Store, and it ends in .appxupload.
The problem is, I cannot seem to recreate the build. Everything I generate is a .appx or .appxbundle file which will not upload to the Windows Store.
I get this error even though I am building under the Store menu option:
“Package acceptance validation error: This package wasn’t built for submission to the Store. Make sure you’re uploading a Release build with the .NET Native tool chain enabled. Packaging MSIX apps - MSIX | Microsoft Learn”
Does anyone know the exact settings I should be using?
I am using the following:
- VS: Release
- VS: x86
- Unity: Unity C# Projects
- Unity: D3D
- Unity: .Net with .Net Subset
Code does deploy to the HoloLens without issue.
I am running Unity 2017.1.0f3 with VS Pro 2017.15.0 and trying to upload a HoloLens package.