Displaying my character onto my UI my character is a little shaky. wondering if anyone has any ideas.
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I think your going to need to share more info about your setup. Using a render texture to do this? Multiple cameras? How do you get the 3d object to be part of the ui? Are you just using layers and having the 3d character show up “higher” than the ui?
Thanks for the response man. Im displaying my character using a camera and using the viewport settings on the camera to put him into the UI. So its not a 2d GIF. Its a 3d model.
I just now noticed though if I disable the animator component the issue goes away but also stops the idle animation for him which isn’t what I want of course. So at least now i know its related to animating him.
I just changed to another animator controller and didn’t fix the issue. I"m now using a simple idle loop and thats it. Which is also a different idle animation.
It doesn’t seem to have anything to do with the animation.
Seems to have something to do with displaying him on the canvas.
Is the gameobject in the world the same as the one you’re using to render into the frame?
If yes, then that might be the problem.
If its a copy, then maybe check if you have “apply root motion” checked, and disable that.
Also, do you modify the transform of your gameobject anywhere in the code? Maybe re-centering it every frame?
Thanks for the responses guys.
I figured out my issue. Its from having my model to far away in axis location. i had it at Vector 15k,15k,15k
I moved it to 0,-1000,0 and the issue went away. I noticed even at 6k it had an issue.
Ahh yes, floating point precision problems then. Well good luck!