I want to clean up the one I have but I want to keep a version with all the stuff inside that I can open separately to check some demos from the assets I’ve imported
Are you an Asset Store publisher? I have a solution for such case.
If you are not, just provide more details, please.
For example, I sell assets in the Templates’ category like FPS Shooter and I can’t include some assets in package due to legal reason. For such assets, I wrote a tutorial with a step-by-step guide on how to import it correctly.
So when a user downloads this asset, he needs to make these steps to import 3rd-party assets at first, and then all the project settings — as described in the point 4:
- Warning Windows:
1.1 Click “Import” to overwrite the Project Settings with predefined ones.
1.2. Click “Install/Upgrade” for Package Manager Dependencies.
1.3. Click “No” when enabling the backends for the new input system.
no, no assets store creator here.
just want to duplicate a normal project so i can clean it from all the assets store demos that comes with assets.
but I want to keep a version to check those demos.
I could just create an empty project and import those assets in full like they are but maybe duplicating it somehow could be faster.
I just want to duplicate the project folder change the name of the project and maybe it works?? I didn’t tried yet
Yes, it works. I use CMD + D on macOS.
Also, you need to change IDs for Ads, Unity Cloud, license keys, etc, if you use it.
Creating a new Unity Asset from the existing one and your case are similar. Mentioned steps are indicated in the guide of creating a new Unity Asset. Hope, you will find it useful, anyway.
thank you! I will try this